
Staff Engineer
- España
- 63.000-83.000 € al año
- Permanente
- Tiempo completo
The role is hybrid/onsite only.
Visa sponsorship and relocation can be covered.About the Role
We’re looking for a Staff Engineer to lead technical execution, guide engineers, and contribute to the development of a large-scale live multiplayer title. You’ll be responsible for driving gameplay systems, mentoring team members, and ensuring top-tier performance in a collaborative, cross-functional environment.Responsibilities:
- Lead a team of engineers, providing clear expectations, mentorship, and regular feedback.
- Design, implement, and optimize core gameplay and system-level features using Unity and C#.
- Collaborate with design, QA, and production teams to plan, scope, and deliver features.
- Ensure best-in-class performance, stability, and scalability in multiplayer environments.
- Write and review technical design documents, offering feedback and direction.
- Contribute to technical plans, workflows, and stakeholder discussions.
- Support live operations and troubleshoot technical issues.
- Build and maintain tools to empower liveops and design teams.
- 6+ years of professional game development experience.
- Proven experience managing engineers, conducting 1:1s, and providing performance feedback.
- Strong expertise in Unity and C# (or equivalent engine/programming background).
- Deep understanding of multiplayer systems, distributed architectures, and cloud platforms (AWS, GCP, etc.).
- Solid knowledge of computer science fundamentals, design patterns, concurrency, and scalable architecture.
- Hands-on experience with performance optimization, debugging, and testing practices.
- Excellent communication skills, with the ability to collaborate across technical and non-technical teams.
- Fluency in English (written and verbal).
- Experience with mobile platforms (iOS/Android), including debugging and performance optimization.
- Familiarity with asset pipelines, CI/CD, automated testing, and DevOps tools (e.g., Docker, Ansible).
- Participation in game jams, personal projects, or shipped titles.