Staff Engineer

InGame Recruitment

  • España
  • 63.000-83.000 € al año
  • Permanente
  • Tiempo completo
  • Hace 1 hora
Staff Engineer in Barcelona, Spain
The role is hybrid/onsite only.
Visa sponsorship and relocation can be covered.About the Role
We’re looking for a Staff Engineer to lead technical execution, guide engineers, and contribute to the development of a large-scale live multiplayer title. You’ll be responsible for driving gameplay systems, mentoring team members, and ensuring top-tier performance in a collaborative, cross-functional environment.Responsibilities:
  • Lead a team of engineers, providing clear expectations, mentorship, and regular feedback.
  • Design, implement, and optimize core gameplay and system-level features using Unity and C#.
  • Collaborate with design, QA, and production teams to plan, scope, and deliver features.
  • Ensure best-in-class performance, stability, and scalability in multiplayer environments.
  • Write and review technical design documents, offering feedback and direction.
  • Contribute to technical plans, workflows, and stakeholder discussions.
  • Support live operations and troubleshoot technical issues.
  • Build and maintain tools to empower liveops and design teams.
Requirements:
  • 6+ years of professional game development experience.
  • Proven experience managing engineers, conducting 1:1s, and providing performance feedback.
  • Strong expertise in Unity and C# (or equivalent engine/programming background).
  • Deep understanding of multiplayer systems, distributed architectures, and cloud platforms (AWS, GCP, etc.).
  • Solid knowledge of computer science fundamentals, design patterns, concurrency, and scalable architecture.
  • Hands-on experience with performance optimization, debugging, and testing practices.
  • Excellent communication skills, with the ability to collaborate across technical and non-technical teams.
  • Fluency in English (written and verbal).
Bonus Skills:
  • Experience with mobile platforms (iOS/Android), including debugging and performance optimization.
  • Familiarity with asset pipelines, CI/CD, automated testing, and DevOps tools (e.g., Docker, Ansible).
  • Participation in game jams, personal projects, or shipped titles.

InGame Recruitment