
Senior Engineer, Systems & Tooling – Monopoly GO
- Barcelona
- Permanente
- Tiempo completo
- Develop Unity-based tools and systems that support production teams across the studio
- Build and maintain configuration validation systems (schemas, safety toggles, rollback)
- Create automation frameworks for runtime and editor testing
- Design and implement tools for QA, Tech Art, and Art teams: validators, previewers, asset ingestion
- Build runtime observability features to support diagnostics, crash tracking, and performance
- Collaborate with cross-functional stakeholders to understand needs and deliver impactful tooling
- Participate in code reviews, design discussions, and architecture improvements
- Mentor junior engineers and promote best practices within the team
- Proven experience in Unity engineering, with focus on tools, runtime, or pipeline development
- Solid understanding of scalable, maintainable system design
- Strong programming fundamentals (C# preferred) and clean coding practices
- Familiarity with editor scripting, asset processing, and runtime configuration patterns
- Collaborative mindset: works well with QA, Tech Art, and non-engineering stakeholders
- Experience working in a production or live game environment
- Effective communicator with good technical judgment and attention to detail
- Experience in mentoring or supporting other engineers
- Experience in mobile live service environments
- Familiarity with CI/CD workflows and automation tools
- Understanding of crash analytics, performance profiling, and error reporting in Unity
- Exposure to AI-powered tools or developer productivity systems